今天...很特别!是对热爱篮球的我非常有意思的一天!下午,明富来我家说4个吉华1校的人打篮球.去了,没看到!马上用脚踹明富(骗我没好下场)..但是,不久过后他们来了,还是10个以上呢...我们就玩6打6..刚开始觉得不会输,可是....成绩是7比7..打几久!
让我们来看看为什么我们会合!!
我的篮球队
1.轻视!很重要!
2.球员问题
他们的篮球队
1.认真
2.不害怕
3.人数充足
感受:一个form4的人跟我说吉华篮球方面的恐怖,要知道去跟他们比,不是校队的也可以(除非你是中学生)所以,在篮球方面要变强哦!加油!也要变高!(很矮而已xD)
Friday, July 17, 2009
对不起~~~
Posted by 肥仔 at 5:16 AM 0 comments
Wednesday, July 15, 2009
my favourite basketball player.....:KOBE BRYANT
my favourite sport is basketball,so i sure hv my favourite basketball player....KOBE BRYANT ,who is my favourite basketball player
Los Angeles Lakers – No. 24
Shooting guard
Born: August 23, 1978 (1978-08-23) (age 30)Philadelphia, Pennsylvania
Nationality
American
Height
6 ft 6 in (1.98 m)
Weight
205 lb (93 kg)
League
NBA
Salary
$23,034,375[1]
High school
Lower Merion HS,Lower Merion, Pennsylvania
Draft
13th overall, 1996Charlotte Hornets
Pro career
1996–present
Awards
4× NBA Champion(2000, 2001, 2002, 2009)NBA Finals MVP(2009)NBA Most Valuable Player(2008)11× NBA All-Star(1998, 2000–2009)2× NBA Scoring Champion(2006–2007)7× All-NBA First Team(2002–2004, 2006–2009)2× All-NBA Second Team(2000–2001)2× All-NBA Third Team(1999, 2005)7× All-Defensive First Team(2000, 2003–2004, 2006–2009)2× All-Defensive Second Team(2001–2002)NBA All-Rookie Second Team(1997)3× NBA All-Star Game MVP(2002, 2007, 2009)NBA Slam Dunk Champion(1997)Naismith Prep Player of the Year(1996)
Posted by 肥仔 at 5:29 PM 0 comments
Gadget:Nokia5800ExpressMusic(information was taken from wikipedia .com)

The Nokia 5800 is a smartphone marketed as a portable entertainment device by Nokia. [4]The Nokia 5800, code-named "Tube," is a Symbian S60 smartphone. It is an XpressMusic series phone, which emphasizes music and multimedia playback, but does not include Nokia Internet Radio. While it has tactile feedback, it doesn't use Nokia's upcoming Haptikos technology[5].
It has a compatibility mode for Java applications that are not touchscreen-aware. It works by using part of the screen for displaying the essential buttons required by the program.
A prototype of this handset was seen in the 2008 Batman movie, The Dark Knight, Christina Aguilera's "Keeps Gettin' Better" as well as in "Womanizer" by Britney Spears. The handset was also seen in Flo Rida's "Right Round", The Pussycat Dolls' "Jai Ho!" and Hush Hush and Katy Perry's "Waking Up In Vegas" and Cobra Starship's Good Girls Gone Bad music videos. The phone has received generally positive reviews, with UK phone magazine Mobile Choice awarding it a full 5 stars in its Feb 8th issue.[6]
On January 23rd 2009, Nokia announced it had shipped the millionth 5800 XpressMusic device, even though it still had not been fully released worldwide.[7] In Nokia's Q1 report released on April 16th, 2009 it was announced they had shipped 2.6 million units during the quarter, with cumulative shipments of more than 3 million units since the smartphone's launch in late November 2008.[8]The Nokia 5800 XpressMusic is not the first touchscreen device in Nokia's range. In 2004, the Nokia 7700 was announced, a Symbian Series 90 device that was cancelled before it reached the market. This was followed by the Nokia 7710 which was an upgraded version of the 7700, which became available during 2005. Nokia also produced the UIQ-based Nokia 6708 phone in 2005, but this was not an in-house development and was bought in from Taiwanese manufacturer BenQ.[9]. Nokia have also produced a range of Maemo-based Internet Tablets which have a touchscreen interface, however these are not mobile phones. The 5800 is, however, Nokia's first Symbian S60 touchscreen deviceThe 2007 launch of the rival Apple iPhone demonstrated that at the time, Nokia did not only not have any current touchscreen mobile phones, but since the cancellation of the Symbian Series 90 operating system, it also lacked any sort of suitable platform for developing such a device. Although Nokia asserted with some justification that the Nokia N95 was a comparable or better device[10], most other manufacturers responded with their own touchscreen devices.
The launch of the 5800 XpressMusic in October 2008 was followed-up with the announcement of the Nokia N97[11] in December 2008, followed by the Series 40 based Nokia 6208c in January 2009[12].
In late February of 2009 Mobile-Review.com web-site that was initially very enthusiastic about handset, published its research, concluding that the Nokia 5800 has a design flaw. When phones were used on a daily basis, their earpieces would render unfit in very short time. Warranty repair performed would only temporary fix the problem, since the defect was in earpiece design produced by one on the Nokia's contractors. Nokia's public relations department had admitted that the Nokia 5800 XpressMusic contains a design defect. According to Nokia, they switched to another earpiece manufacturer, so all 5800's produced during February 2009 or later should be free from defect, with previously produced earpieces liable to free warranty repair. As well new earpiece parts have been supplied to Nokia service centers and future phone repairs will permanently fix the defect.[13]
On April 17, 2009 DigiTimes reported that Nokia plans to release Nokia 5800 with induction display instead of resistive one which is used in the original model. According to Mobile-Review.com, induction display is believed to be more fit for thumb operation where stylus is not used. New model is expected to ship in May or June of 2009.[14] In mid-May 2009, DigiTimes has written that new induction sensor screen components for Nokia are about to be produced by Synaptics. On 24 April 2009, This rumor was put to rest by Nokia; "we’re not changing the hardware of the Nokia 5800 XpressMusic" says Nokia [1].
[edit] Availability
Nokia announced the 5800 XpressMusic in London on October 2, 2008. The suggested retail price was €279 before taxes and network subsidies. The phone was made available Q4 2008 in Finland and other markets, specifically in Hong Kong, India, Indonesia, Malaysia, Russia, Spain, Taiwan, Thailand, Ukraine and United Arab Emirates. The phone missed the Christmas sales in more matured markets. Nokia has only commented that it needs time to customize the phone's software for operators in other markets. Analysts speculated the delay as a business manoeuvre not to butcher its existing product portfolio sales for Christmas as the phone is very competitively priced. The phone hit the rest of Europe in early 2009. An Asia-Pacific release date has yet to be announced. The European version was available for United States customers on December 14th[15], an North American version was released on February 26th and was briefly pulled soon after due to customers reporting 3G reception issues. It was put back on sale on March 14th after the firmware was updated to fix the issue[16]. It was released in Australia on the 20th of March 2009.
The phone made its worldwide debut in Hong Kong on November 29, 2008 for a retail price of HK$3988 by Nokia Hong Kong.[17] The final pricing of the Nokia 5800 caused outrage amongst Nokia fans on several Internet forums, as it was a 33% increase from the original estimated retail price of €279 (due to the fact that Hong Kong does not have VAT as of 2008, and that the mobile phone doesn't come with Nokia's Comes With Music Service since it hasn't been launched in Hong Kong yet). This however changed on a wider launch a couple days later, when it started going for US$350[18]. Nokia 5800 finally made its debut in Malaysia on Friday, 9th January 2009 after it was first announced in October 2008. The device retails for MYR 1499. Nokia threw a party at Pavilion to officiate the release. The phone is already available in India, released on 8th January 2009 by brand ambassador Priyanka Chopra for a retail price of (inclusive of all taxes + VAT) Rs. 19,999. Its available in the Philippines last January 10 for Php.19,990 (now 15,990). The official release date in Sweden is February 16. It's available in Vietnam as of January 5 for VND.6.700.000, about 385 USD, one of the lowest prices. The phone will be available in Thailand on February 28, 2009 for Thb. 13,520. The United Kingdom launch was January 23, 2009 and the price was £249.99.[19] The 5800 was announced by Nokia in South Africa during early February 2009. It had an initial price of R5,559.00, or approximately US$570 on the Vodacom network, according to their February 2009 brochure, making it one of the highest priced in the world.[citation needed] It was released in Bangladesh on the 27th of January. It is rumored to be released on Rogers Communications in Canada in June 2009.
[edit] Specifications
Nokia 5800 XpressMusic has the following specifications:
3.2-inch 16.7M touchscreen (resistive[20]), 640 x 360 pixels resolution (16:9 display ratio).
Dimensions 111 x 51.7 x 15.5 mm, 83 cc
Weight 109 g
S60 5th edition OS with touch input running Symbian OS v9.4
Quad band GSM / GPRS / EDGE: GSM 850 / 900 / 1800 / 1900
Dual band UMTS / HSDPA: UMTS 900 / 2100 (5800-1) or UMTS 850 / 1900 (5800-2 Latin America and Brazil variant)
Integrated hands-free speakerphone
Vibrating alert
Accelerometer for auto screen rotation.
3.2 MP AF Carl Zeiss lens, dual LED flash, 3x digital zoom and geotagging support.
GPS with A-GPS function
FM Radio 87.5-108 MHz with RDS (max. 20 stations).
3.5mm headphone/video-out jack and Nokia video-out cable CA-75U. [21]
MicroSDHC card slot (up to 32 GB) and 8GB card included in box.
Micro-USB 2.0 connector, Bluetooth 2.0 (EDR/A2DP/AVRCP) and Wireless LAN[22].
[edit] Keys and input method
Stylus, plectrum and finger touch support for text input and user interface control (alphanumeric keypad, full and mini qwerty keyboard, handwriting recognition)
Dedicated Media Bar touch key for access to music, gallery, share on-line, Video Centre and web browser
Voice commands
Physical keys for application launch key (menu key), send & end, power, camera, lock, volume up & down.
[edit] Programs[edit] Flash Lite
Flash Lite 3.1 is supported.
[edit] Java
Nokia 5800 XM includes Java ME MIDP 2.1.
[edit] Mobile Office and PDF Files
Read-only version of QuickOffice[23] is available in Nokia Download![24] free of charge to read MS Office/Openoffice.org files. [25]. This version of QuickOffice does not support Office Open XML file formats.
Adobe Reader LE trial version can be used for PDF files.
Posted by 肥仔 at 5:18 PM 0 comments
Friday, July 3, 2009
爱哭的我T.T
我.... 不是爱哭拉~而是容易哭...是一个哭包...就以今天来说(1/7/2009)我们的班乱够力!然后又一个TMD死老师来骂我们咯,我班的一个马来同学几厉害的咯,给人骂还能笑,哼..直接给那个师叫出来,还叫他笑(白痴!),同学笑不出来,老师直接一巴掌扫过去....然后,他又走了,他在走廊的时候,我往外看一眼,真衰!给他看到,他又叫我过来,他讲:不是叫站好好不要动吗?哇!拍我的背后咯 实.....一点都不痛..只是不知为何,哭了....讲真的拉,我妈妈生我养我14年了,我也不知道我为什么这么容易哭...不过,专家说哭是抒发不满得一种好方法哦(看戏的拉)所以阿,不要做我喔,我很容易哭哦....XD
Posted by 肥仔 at 7:09 AM 0 comments
Thursday, July 2, 2009
omg...
omg...i 4get to introduce myself yet.my name is feizai...XD,14 years old nw...study at sahc,alot star kedah.using a noob w810i (handphone)!my dream handphone is nokia 5800 express music(still wan wait 4 a long time,seeing my fren using.heart broken T.T)i like do or knw about some bobo(lame) thing like (do:throw da fish bone to my fatty fren kung jae hann's body,use my pen to fine the kutu of my "neighbour"(4 flat o..dun siao siao)law zhe han,go to mcdonald order pizza etc) (knw:kung jae hann like febe(my fm dj)!vincent care about huey sha say he!low cheng sheng like ppl scold him bt hate the ppl who treat he good ,ho zhi cheng say his阴囊(he means睾丸) grow at his neck(he thought阴囊,睾丸is adam apple><) etc)
sry my fren:kung jae hann,law zhe han,vincent,low cheng sheng,ho zhi zheng!if u all fangry 4 tis post,tell me!and very very very sory............
chinese
我的天,忘了自我介绍!我名叫肥仔...哈哈!以经十四岁了,就读于苏丹阿都哈密学院
,亚罗士打,吉打.用着w810i的烂电话!我的梦想手机是nokia 5800 express music(如果要得到还要等一段时间,看到朋友用着,心痛!T.T)我喜欢做和知道一些无聊的事,(如果是做:拿吃剩的鱼骨丢捷翰,用笔找哲涵(人家是
努力+天才的学生哦!) 的头皮屑),去麦当劳点皮萨 等等)(如果是知到:捷翰欣赏菲比(my fm dj)不是嫌菲比哦,而是觉得捷翰太...),vincent介意许慧莎说他,承盛对哪些对他不好的人蛮不赖,可却不领对他好的人的情,旨丞说他的阴囊(可以说是睾丸)长在他的颈项(其实他以为阴囊是喉结,真是纯真的人造出一个美丽的误会)
我的朋友们,我向你们至上我最深的谦意,因为你们都以经成为负面焦点了,如感不服
,请来找我!
Posted by 肥仔 at 6:01 AM 0 comments
Wednesday, July 1, 2009
my favourite game....(copy from wikipedia :P)
b4 i introduce my favourite game...juz guess wat game is tis...yeah!dota(defend of the ancients)normally...we can ply tis game wit fren with l.a.n(local area network)~bt trying to dwnload GG(garena)it's website is www.garena.com if u wan to ply in online!and remember to add me plz.me noob wan,let me kill plz .haha^^ OGrayO thts my garena id!
Defense of the Ancients (DotA) is a custom scenario for the real-time strategy video game Warcraft III: The Frozen Throne, based on the "Aeon of Strife" map for StarCraft. The objective of the scenario is for each team to destroy the opponents' Ancients, heavily guarded structures at opposing corners of the map. Players use powerful units known as heroes, and are assisted by allied heroes and AI-controlled fighters called "creeps". As in role-playing games, players level up their hero and use gold to buy equipment during the mission.[1]
The scenario was developed with the "World Editor" of Warcraft III: Reign of Chaos, and was updated upon the release of the expansion, The Frozen Throne. There have been many variations of the original concept; the most popular is DotA Allstars, which has been maintained by several authors during development. The current developer is known by his pseudonym as "IceFrog"; the map has strong community support.
Since its release, Allstars has become a feature at several worldwide tournaments, including Blizzard Entertainment's BlizzCon and the Asian World Cyber Games, as well as the Cyberathlete Amateur and CyberEvolution leagues; Gamasutra declared that DotA was perhaps the most popular "free, non-supported game mod in the world".[2] The map has gone on to influence other maps and games, including the 2009 strategy game Demigod.
Defense of the Ancients pits two teams of players against each other: the Sentinel and the Scourge. Players on the Sentinel team are based at the southwest corner of the map, and those on the Scourge team are based at the northeast corner. Each base is defended by towers and waves of units which guard the main paths leading to their base. In the center of each base is the "Ancient", a building that must be destroyed to win the game.[3][4]
Each human player controls one Hero, a powerful unit with unique abilities. In Allstars, players on each side choose one of ninety-five heroes, each with different abilities and tactical advantages over other heroes.[5] The scenario is highly team-oriented; it is difficult for one player to carry the team to victory alone.[6] Nevertheless, some heroes, given enough time, can change the outcome single-handedly, while countering the opposing team's heroes. Defense of the Ancients allows up to ten players in a five versus five format and an additional two slots for referees or observers, often with an equal number of players on each side.
Because the gameplay revolves around strengthening individual heroes, it does not require one to focus on resource management and base-building, as in most traditional real-time strategy games. Killing computer-controlled or neutral units earns the player experience points; when enough experience is accumulated, the player gains a level. Leveling up improves the hero's toughness and the damage it can inflict, and allows players to upgrade their spells or skills. In addition to accumulating experience, players also manage a single resource: gold. The typical resource gathering of Warcraft III is replaced by a combat-oriented money system; in addition to a small periodic income, heroes earn gold by killing hostile units, base structures, and enemy heroes.[7] Using gold, players buy items to strengthen their hero and gain abilities. Certain items can be combined with recipes to create more powerful items. Buying items that suit one's hero is an important tactical element of the scenario.[8]
Allstars offers a variety of game modes, selected by the game host at the beginning of the match. The game modes dictate the difficulty of the scenario, as well as whether people can choose their hero or are assigned one randomly. Many game modes can be combined (for example, an easy difficulty level and a random hero pick), allowing more flexible options.[9]
[edit]
Development
Warcraft III is the third title in the Warcraft series of real-time strategy games developed by Blizzard Entertainment. As with Warcraft II, Blizzard included a free "world editor" in the game that allows players to create custom scenarios or "maps" for the game, which can be played online with other players through Battle.net.[10] These custom scenarios can be simple terrain changes, which play like normal Warcraft games, or they can be entirely new game scenarios with custom objectives, units, items, and events, like Defense of the Ancients.[10]
The first version of Defense of the Ancients was released in 2003 by a mapmaker under the alias Eul,[11] who based the map on a previous StarCraft scenario known as "Aeon of Strife",[9] After the release of Warcraft's expansion The Frozen Throne, which added new features to the World Editor, Eul did not update the scenario.[12] Other mapmakers produced spinoffs that added new heroes, items, and features.[11]
Among the DotA variants created in the wake of Eul's map included Allstars, developed by modder Steve Feak (under the alias Guinsoo); this version would become the most popular version of the map.[13] Feak said when he began developing Allstars he had no idea how popular the game would eventually become; the emerging success of the gametype inspired him to design a new title around what he considered an emerging game genre.[14] Feak added a recipe system for items so that player's equipment would scale as they grew more powerful, as well as a powerful boss character called Roshan (named after his bowling ball) who required an entire team to defeat.[11]
Feak used a battle.net chat channel as a place for DotA players to congregate,[11] but DotA Allstars had no official site for discussions and hosting. The leaders of the DotA Allstars clan, TDA, proposed that a dedicated web site be created to replace the various online alternatives that were infrequently updated or improperly maintained. TDA member Steve "Pendragon" Mescon created the official community site, dota-allstars.com, on October 14, 2004.[15]
Towards the end of his association with the map, Feak primarily worked on optimizing the map before handing over control to another developer after version 6.01. The new author, IceFrog, added new features, heroes, and fixes. Each release is accompanied with a changelog.[16] IceFrog is notoriously reclusive, refusing to give interviews; the only evidence of IceFrog's authorship was the map maker's email account on the official website and the name branded on the game's loading screen.[2] Icefrog now interacts with players through a personal blog where he answers common questions players have about him and about the game.[17] He has also posted information about upcoming map releases, including previews of new heroes and items.[18]
Defense of the Ancients has strong community support, now maintained via official forums. Users can post ideas for new heroes or items, some of which are added to the map. Players have contributed icons and hero descriptions and created the artwork displayed while the map loads, and suggestions for changes to existing heroes or items are taken seriously; IceFrog once changed a new hero less than two weeks after the new version of the map was released.[2] Versions of the scenario where enemy heroes are controlled by artificial intelligences have also been released. Mescon continues to maintain dota-allstars.com, which as of April 2009 has 1.5 million registered members and receives more than a million unique visitors each month. New team members have been added to roll out visual and system improvements to the site.[15] IceFrog announced due to conflict of interest that he would be boycotting dota-allstars.com and starting his own web site while continuing game development.[19]
Because Warcraft III custom games have none of the features designed to improve game quality (matchmaking players based on connection speed, etc.), various programs are used to maintain Defense of the Ancients. External tools ping player's locations, and games can be named to exclude geographic regions.[2] Clans and committees such as TDA maintain their own official list of rules and regulations, and players can be kicked from matches by being placed on "banlist
chinese
在我介绍这个超好玩的游戏...先猜猜看.没错就是dota通!常...我们可以玩这个游戏的朋友, LAN (局域网) 〜但尝试下载GG ( garena ) (它的网站是www.garena.com )如果你想在在网上玩!和记得添加我在好友列表。我是新手。哈哈^ ^ OGrayO是我garena的编号!
( DotA )是一种自定义场景的实时战略视频游戏魔兽争霸III :冰封王座的基础上, “永旺的冲突”图星际争霸。这一目标的情况是每个小组摧毁对手的古人,戒备森严的结构,反对角落的地图。播放器使用功能强大的单位被称为英雄,并协助盟国英雄和AI控制的战斗机被称为“毛骨悚然” 。在角色扮演游戏,球员的水平了他们心目中的英雄和使用黄金购买设备的任务。 [ 1 ]
这种情况,开发了“世界编辑器”的魔兽争霸III :混乱之治,并已更新后,释放扩大,冰封王座。有许多变化的原始概念;最热门的是DotA Allstars ,它一直保持着一些作者在开发过程中。对于当前的开发是他的化名为“ IceFrog ” ;地图具有强大的社会支持。
因为它的发布, Allstars已成为一个功能在几个全球赛事,包括暴雪娱乐的BlizzCon和亚洲世界电子竞技大赛,以及电子竞技业余和CyberEvolution联赛; Gamasutra宣布DotA也许是最流行的“自由,不支持游戏国防部在世界上。 “ [ 2 ]地图上已经影响到其他的地图和游戏,包括2009年的战略游戏神。
国防部古人坑两个队的球员对对方:哨兵和祸害。球员哨兵小组设在西南角落的地图,和那些祸害队设在东北角。每个基是捍卫塔和海浪的单位后卫的主要路径导致基础。在中心的每一个基础是“古老”的建设,必须予以销毁赢了这场比赛。 [ 3 ] [ 4 ]
每个人的球员控制一个英雄,一个强大的单位具有独特的能力。在Allstars ,球员的每一边选择一个95的英雄,每一个都有不同的能力和战术优势,其他的英雄。 [ 5 ]的情况是高度团队为导向的,这是困难的一名球员进行了单独的车队向胜利冲刺。 [ 6 ]然而,一些英雄人物,因为有足够的时间,可以改变的结果一手,同时打击对方的英雄。国防部古人允许多达10个的球员在5与5的格式和另外两名裁判插槽或观察员,往往与同等数量的球员每边。
因为游戏围绕加强个人英雄,它不需要一个把重点放在资源管理和基础建设,如在最传统的即时战略游戏。杀害计算机控制或中立单位赚取球员经验点,当累积足够的经验是,球员的水平提高。平了提高英雄的韧性和损害它可以造成,并允许球员以提高他们的法术或技能。除了积累经验,玩家还管理一个单一的资源:黄金。典型的资源收集的魔兽争霸III所取代作战为导向的货币制度;除了一小定期收入,获得金牌的英雄杀死敌对单位,基础结构,和敌人的英雄。 [ 7 ]利用黄金,玩家购买的物品加强他们的英雄和增益能力。某些项目可结合食谱,以创造更有力的项目。购买物品适合一个人的英雄是一个重要的战术组成部分的情况。 [ 8 ]
Allstars提供了多种游戏模式,选择的游戏主机开始的比赛。发号施令的游戏模式的难度的情况下,以及人们是否可以选择自己的英雄或指派一个随机。许多游戏模式可以结合起来(例如,一件容易的难易程度和随机挑选英雄) ,允许更灵活的选择。 [ 9 ]
[编辑]
发展
魔兽争霸III是第三个冠军,魔兽一系列即时战略游戏开发的暴雪娱乐。与魔兽二,暴雪包含了免费的“世界编辑器”中的游戏,允许玩家建立自订的情景或“地图”的游戏,它可以发挥在线与其他玩家通过Battle.net 。 [ 10 ]这些自定义情景可以是简单的地形变化,从而发挥正常魔兽一样的游戏,也可以是全新的游戏场景与自定义的目标,落实到单位,项目和活动,比如dota。 [ 10 ]
第一个版本的dota是2003年公布的mapmaker化名Eul, [ 11 ]谁的地图的基础上一次星际争霸的情况被称为“永旺的冲突” , [ 9 ]后释放魔兽扩张的冰封王座,其中添加了新功能的世界编辑器,Eul没有更新的情况。 [ 12 ]其他mapmakers产生剥离,增加新的英雄,物品和功能。 [ 11 ]
在创建的DotA变种后乙的地图包括Allstars ,制定modder史蒂夫Feak (化名Guinsoo ) ;此版本将成为最流行的版本的地图。 [ 13 ] Feak说,当他开始开发Allstars他不知道流行的游戏最终将成为;新兴成功gametype启发他设计一个新的名称是什么,他认为在一个新兴的游戏类型。 [ 14 ] Feak食谱系统增加了一个项目,以使球员的设备,因为它们规模更强大的增长。 [ 11 ]
Feak使用battle.net聊天频道作为一个地方DotA选手聚集, [ 11 ]但DotA Allstars没有官方网站的讨论和托管服务。领导人的DotA Allstars部族,美国贸易发展署,建议将一个专门的网站建立,以取代各种线上替代了不常更新或不当维持。美国贸易发展署成员史蒂夫“彭德拉根” Mescon设立了官方社区网站, dota - allstars.com ,于10月14日, 2004年。 [ 15 ]
快要结束时他的协会的地图,主要从事Feak优化地图之前交出控制权后,又开发版本6.01 。新的作者, IceFrog ,添加了新功能,英雄,和修正。每一个版本是附有修改。 [ 16 ] IceFrog一直是个老大难隐居,拒绝接受采访;的唯一证据IceFrog的作者是地图制造商的电子邮件帐户的官方网站和品牌名称的游戏的载入画面。 [ 2 ] Icefrog互动球员现在通过个人博客,他的答案常见问题球员们对他和对我的。 [ 17 ]他还张贴信息即将地图发布,包括预览新的英雄和物品。 [ 18 ]
国防部古人拥有强大的社区支持,现在保持通过官方论坛。用户可以张贴新英雄想法或项目,其中一些被添加到地图上。球员们的贡献和英雄的图标说明和创造了艺术作品展示,而地图负载,并提出改变现有的英雄或项目是认真考虑; IceFrog再次改变一个新的英雄不到两个星期之后,新版本的地图被释放。 [ 2 ]版本的情况下敌人的英雄是由人工智力也被释放。 Mescon继续保持dota - allstars.com ,截至2009年4月有150万注册会员,并接受了100多万独立访客每月。新团队成员已加入推出视觉和系统改进网站。 [ 15 ] IceFrog宣布,由于利益冲突,他将抵制dota - allstars.com并开始自己的网站上,同时继续游戏的开发。 [ 19 ]
由于魔兽争霸III定制游戏都没有的功能,旨在提高游戏质量(配对的球员的基础上连接速度等) ,各种方案都用于维持国防古人。外部工具平球员的位置,和游戏可以被命名排除地理区域。 [ 2 ]部族和委员会,如美国贸易发展署保持他们自己的正式名单的规则和条例,球员可以踢的比赛放在“ banlist
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