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Wednesday, July 1, 2009

my favourite game....(copy from wikipedia :P)

b4 i introduce my favourite game...juz guess wat game is tis...yeah!dota(defend of the ancients)normally...we can ply tis game wit fren with l.a.n(local area network)~bt trying to dwnload GG(garena)it's website is www.garena.com if u wan to ply in online!and remember to add me plz.me noob wan,let me kill plz .haha^^ OGrayO thts my garena id!

Defense of the Ancients (DotA) is a custom scenario for the real-time strategy video game Warcraft III: The Frozen Throne, based on the "Aeon of Strife" map for StarCraft. The objective of the scenario is for each team to destroy the opponents' Ancients, heavily guarded structures at opposing corners of the map. Players use powerful units known as heroes, and are assisted by allied heroes and AI-controlled fighters called "creeps". As in role-playing games, players level up their hero and use gold to buy equipment during the mission.[1]

The scenario was developed with the "World Editor" of Warcraft III: Reign of Chaos, and was updated upon the release of the expansion, The Frozen Throne. There have been many variations of the original concept; the most popular is DotA Allstars, which has been maintained by several authors during development. The current developer is known by his pseudonym as "IceFrog"; the map has strong community support.

Since its release, Allstars has become a feature at several worldwide tournaments, including Blizzard Entertainment's BlizzCon and the Asian World Cyber Games, as well as the Cyberathlete Amateur and CyberEvolution leagues; Gamasutra declared that DotA was perhaps the most popular "free, non-supported game mod in the world".[2] The map has gone on to influence other maps and games, including the 2009 strategy game Demigod.

Defense of the Ancients pits two teams of players against each other: the Sentinel and the Scourge. Players on the Sentinel team are based at the southwest corner of the map, and those on the Scourge team are based at the northeast corner. Each base is defended by towers and waves of units which guard the main paths leading to their base. In the center of each base is the "Ancient", a building that must be destroyed to win the game.[3][4]

Each human player controls one Hero, a powerful unit with unique abilities. In Allstars, players on each side choose one of ninety-five heroes, each with different abilities and tactical advantages over other heroes.[5] The scenario is highly team-oriented; it is difficult for one player to carry the team to victory alone.[6] Nevertheless, some heroes, given enough time, can change the outcome single-handedly, while countering the opposing team's heroes. Defense of the Ancients allows up to ten players in a five versus five format and an additional two slots for referees or observers, often with an equal number of players on each side.

Because the gameplay revolves around strengthening individual heroes, it does not require one to focus on resource management and base-building, as in most traditional real-time strategy games. Killing computer-controlled or neutral units earns the player experience points; when enough experience is accumulated, the player gains a level. Leveling up improves the hero's toughness and the damage it can inflict, and allows players to upgrade their spells or skills. In addition to accumulating experience, players also manage a single resource: gold. The typical resource gathering of Warcraft III is replaced by a combat-oriented money system; in addition to a small periodic income, heroes earn gold by killing hostile units, base structures, and enemy heroes.[7] Using gold, players buy items to strengthen their hero and gain abilities. Certain items can be combined with recipes to create more powerful items. Buying items that suit one's hero is an important tactical element of the scenario.[8]

Allstars offers a variety of game modes, selected by the game host at the beginning of the match. The game modes dictate the difficulty of the scenario, as well as whether people can choose their hero or are assigned one randomly. Many game modes can be combined (for example, an easy difficulty level and a random hero pick), allowing more flexible options.[9]


[edit]

Development
Warcraft III is the third title in the Warcraft series of real-time strategy games developed by Blizzard Entertainment. As with Warcraft II, Blizzard included a free "world editor" in the game that allows players to create custom scenarios or "maps" for the game, which can be played online with other players through Battle.net.[10] These custom scenarios can be simple terrain changes, which play like normal Warcraft games, or they can be entirely new game scenarios with custom objectives, units, items, and events, like Defense of the Ancients.[10]

The first version of Defense of the Ancients was released in 2003 by a mapmaker under the alias Eul,[11] who based the map on a previous StarCraft scenario known as "Aeon of Strife",[9] After the release of Warcraft's expansion The Frozen Throne, which added new features to the World Editor, Eul did not update the scenario.[12] Other mapmakers produced spinoffs that added new heroes, items, and features.[11]

Among the DotA variants created in the wake of Eul's map included Allstars, developed by modder Steve Feak (under the alias Guinsoo); this version would become the most popular version of the map.[13] Feak said when he began developing Allstars he had no idea how popular the game would eventually become; the emerging success of the gametype inspired him to design a new title around what he considered an emerging game genre.[14] Feak added a recipe system for items so that player's equipment would scale as they grew more powerful, as well as a powerful boss character called Roshan (named after his bowling ball) who required an entire team to defeat.[11]

Feak used a battle.net chat channel as a place for DotA players to congregate,[11] but DotA Allstars had no official site for discussions and hosting. The leaders of the DotA Allstars clan, TDA, proposed that a dedicated web site be created to replace the various online alternatives that were infrequently updated or improperly maintained. TDA member Steve "Pendragon" Mescon created the official community site, dota-allstars.com, on October 14, 2004.[15]

Towards the end of his association with the map, Feak primarily worked on optimizing the map before handing over control to another developer after version 6.01. The new author, IceFrog, added new features, heroes, and fixes. Each release is accompanied with a changelog.[16] IceFrog is notoriously reclusive, refusing to give interviews; the only evidence of IceFrog's authorship was the map maker's email account on the official website and the name branded on the game's loading screen.[2] Icefrog now interacts with players through a personal blog where he answers common questions players have about him and about the game.[17] He has also posted information about upcoming map releases, including previews of new heroes and items.[18]

Defense of the Ancients has strong community support, now maintained via official forums. Users can post ideas for new heroes or items, some of which are added to the map. Players have contributed icons and hero descriptions and created the artwork displayed while the map loads, and suggestions for changes to existing heroes or items are taken seriously; IceFrog once changed a new hero less than two weeks after the new version of the map was released.[2] Versions of the scenario where enemy heroes are controlled by artificial intelligences have also been released. Mescon continues to maintain dota-allstars.com, which as of April 2009 has 1.5 million registered members and receives more than a million unique visitors each month. New team members have been added to roll out visual and system improvements to the site.[15] IceFrog announced due to conflict of interest that he would be boycotting dota-allstars.com and starting his own web site while continuing game development.[19]

Because Warcraft III custom games have none of the features designed to improve game quality (matchmaking players based on connection speed, etc.), various programs are used to maintain Defense of the Ancients. External tools ping player's locations, and games can be named to exclude geographic regions.[2] Clans and committees such as TDA maintain their own official list of rules and regulations, and players can be kicked from matches by being placed on "banlist

chinese

在我介绍这个超好玩的游戏...先猜猜看.没错就是dota通!常...我们可以玩这个游戏的朋友, LAN (局域网) 〜但尝试下载GG ( garena ) (它的网站是www.garena.com )如果你想在在网上玩!和记得添加我在好友列表。我是新手。哈哈^ ^ OGrayO是我garena的编号!



( DotA )是一种自定义场景的实时战略视频游戏魔兽争霸III :冰封王座的基础上, “永旺的冲突”图星际争霸。这一目标的情况是每个小组摧毁对手的古人,戒备森严的结构,反对角落的地图。播放器使用功能强大的单位被称为英雄,并协助盟国英雄和AI控制的战斗机被称为“毛骨悚然” 。在角色扮演游戏,球员的水平了他们心目中的英雄和使用黄金购买设备的任务。 [ 1 ]

这种情况,开发了“世界编辑器”的魔兽争霸III :混乱之治,并已更新后,释放扩大,冰封王座。有许多变化的原始概念;最热门的是DotA Allstars ,它一直保持着一些作者在开发过程中。对于当前的开发是他的化名为“ IceFrog ” ;地图具有强大的社会支持。

因为它的发布, Allstars已成为一个功能在几个全球赛事,包括暴雪娱乐的BlizzCon和亚洲世界电子竞技大赛,以及电子竞技业余和CyberEvolution联赛; Gamasutra宣布DotA也许是最流行的“自由,不支持游戏国防部在世界上。 “ [ 2 ]地图上已经影响到其他的地图和游戏,包括2009年的战略游戏神。

国防部古人坑两个队的球员对对方:哨兵和祸害。球员哨兵小组设在西南角落的地图,和那些祸害队设在东北角。每个基是捍卫塔和海浪的单位后卫的主要路径导致基础。在中心的每一个基础是“古老”的建设,必须予以销毁赢了这场比赛。 [ 3 ] [ 4 ]

每个人的球员控制一个英雄,一个强大的单位具有独特的能力。在Allstars ,球员的每一边选择一个95的英雄,每一个都有不同的能力和战术优势,其他的英雄。 [ 5 ]的情况是高度团队为导向的,这是困难的一名球员进行了单独的车队向胜利冲刺。 [ 6 ]然而,一些英雄人物,因为有足够的时间,可以改变的结果一手,同时打击对方的英雄。国防部古人允许多达10个的球员在5与5的格式和另外两名裁判插槽或观察员,往往与同等数量的球员每边。

因为游戏围绕加强个人英雄,它不需要一个把重点放在资源管理和基础建设,如在最传统的即时战略游戏。杀害计算机控制或中立单位赚取球员经验点,当累积足够的经验是,球员的水平提高。平了提高英雄的韧性和损害它可以造成,并允许球员以提高他们的法术或技能。除了积累经验,玩家还管理一个单一的资源:黄金。典型的资源收集的魔兽争霸III所取代作战为导向的货币制度;除了一小定期收入,获得金牌的英雄杀死敌对单位,基础结构,和敌人的英雄。 [ 7 ]利用黄金,玩家购买的物品加强他们的英雄和增益能力。某些项目可结合食谱,以创造更有力的项目。购买物品适合一个人的英雄是一个重要的战术组成部分的情况。 [ 8 ]

Allstars提供了多种游戏模式,选择的游戏主机开始的比赛。发号施令的游戏模式的难度的情况下,以及人们是否可以选择自己的英雄或指派一个随机。许多游戏模式可以结合起来(例如,一件容易的难易程度和随机挑选英雄) ,允许更灵活的选择。 [ 9 ]


[编辑]

发展
魔兽争霸III是第三个冠军,魔兽一系列即时战略游戏开发的暴雪娱乐。与魔兽二,暴雪包含了免费的“世界编辑器”中的游戏,允许玩家建立自订的情景或“地图”的游戏,它可以发挥在线与其他玩家通过Battle.net 。 [ 10 ]这些自定义情景可以是简单的地形变化,从而发挥正常魔兽一样的游戏,也可以是全新的游戏场景与自定义的目标,落实到单位,项目和活动,比如dota。 [ 10 ]

第一个版本的dota是2003年公布的mapmaker化名Eul, [ 11 ]谁的地图的基础上一次星际争霸的情况被称为“永旺的冲突” , [ 9 ]后释放魔兽扩张的冰封王座,其中添加了新功能的世界编辑器,Eul没有更新的情况。 [ 12 ]其他mapmakers产生剥离,增加新的英雄,物品和功能。 [ 11 ]

在创建的DotA变种后乙的地图包括Allstars ,制定modder史蒂夫Feak (化名Guinsoo ) ;此版本将成为最流行的版本的地图。 [ 13 ] Feak说,当他开始开发Allstars他不知道流行的游戏最终将成为;新兴成功gametype启发他设计一个新的名称是什么,他认为在一个新兴的游戏类型。 [ 14 ] Feak食谱系统增加了一个项目,以使球员的设备,因为它们规模更强大的增长。 [ 11 ]

Feak使用battle.net聊天频道作为一个地方DotA选手聚集, [ 11 ]但DotA Allstars没有官方网站的讨论和托管服务。领导人的DotA Allstars部族,美国贸易发展署,建议将一个专门的网站建立,以取代各种线上替代了不常更新或不当维持。美国贸易发展署成员史蒂夫“彭德拉根” Mescon设立了官方社区网站, dota - allstars.com ,于10月14日, 2004年。 [ 15 ]

快要结束时他的协会的地图,主要从事Feak优化地图之前交出控制权后,又开发版本6.01 。新的作者, IceFrog ,添加了新功能,英雄,和修正。每一个版本是附有修改。 [ 16 ] IceFrog一直是个老大难隐居,拒绝接受采访;的唯一证据IceFrog的作者是地图制造商的电子邮件帐户的官方网站和品牌名称的游戏的载入画面。 [ 2 ] Icefrog互动球员现在通过个人博客,他的答案常见问题球员们对他和对我的。 [ 17 ]他还张贴信息即将地图发布,包括预览新的英雄和物品。 [ 18 ]

国防部古人拥有强大的社区支持,现在保持通过官方论坛。用户可以张贴新英雄想法或项目,其中一些被添加到地图上。球员们的贡献和英雄的图标说明和创造了艺术作品展示,而地图负载,并提出改变现有的英雄或项目是认真考虑; IceFrog再次改变一个新的英雄不到两个星期之后,新版本的地图被释放。 [ 2 ]版本的情况下敌人的英雄是由人工智力也被释放。 Mescon继续保持dota - allstars.com ,截至2009年4月有150万注册会员,并接受了100多万独立访客每月。新团队成员已加入推出视觉和系统改进网站。 [ 15 ] IceFrog宣布,由于利益冲突,他将抵制dota - allstars.com并开始自己的网站上,同时继续游戏的开发。 [ 19 ]

由于魔兽争霸III定制游戏都没有的功能,旨在提高游戏质量(配对的球员的基础上连接速度等) ,各种方案都用于维持国防古人。外部工具平球员的位置,和游戏可以被命名排除地理区域。 [ 2 ]部族和委员会,如美国贸易发展署保持他们自己的正式名单的规则和条例,球员可以踢的比赛放在“ banlist

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